| From the other side, an interesting read. | 02.11.09 at 12:42 pm ET |
Published in the NYT in 2006. For those not aware, the NYT is purportedly a ‘left wing’ mouthpiece that has never had issues reporting ‘facts’ that aren’t, as facts. That’s my take on what I’ve read and heard, as I’ve never been an avid reader of the paper simply because I know the ’sports’ news it prints is generally made up of 2% fact, and 98% opinion.
Bogus Bush Bashing
| We’re WINNING! | 12.09.08 at 1:24 pm ET |
I dare ANY media outlet to print that. I dare you because it’s true. The most powerful message I got over there, from every single soldier, was their extreme disappointment that we are not hearing the facts about what they are doing.
Two analogies I thought were ‘appropriate’ in this context.
A table needs four legs to stand, right now Iraq is standing on 2 of its own, and we’re (Coalition of Allied forces) providing the other two.
A football game with 2 minutes left, right now we have a 3 pt lead, the next year or two will be spent increasing that to 20 or more points. Would you rather play the last two minutes with a 3 pt or 21 pt lead? Which one would you feel was more of a lock?
Please look at these powerpoints. I’ll quote the soldiers that sent them to me:
“The Sons of Iraq in this edition of the ComCamDaily is pretty much the Iraqi’s joining their own, “backyard” police to help secure their own villages and neighborhoods. They have joined their own cause and basically want to defend themselves from Al Qaeda.”
“These are Iraqi’s trained up like American soldiers. Pretty badass.”
And here are two more links, with a ton of stuff that for some reason I haven’t seen in our papers over here.
http://www.dvidshub.net/units/JCCCI or the http://www.defenseimagery.mil/index.html
| Day one of my USO tour comes to a close | 12.03.08 at 1:32 pm ET |
Ty and I were talking at dinner tonight and we were both trying to come up with one word to describe the day. My first one was surreal, his was humbled, then I threw out admiration, he came back with respect.
It truly was all that. We had a chance to see all the things you don’t read about and the men and women we met today said as much.
The most important piece of this post though will come near the end. Since Ty isn’t here yet I don’t have the write ups, but we met and spoke with soldiers who we asked for names and a message home. At the end of this post I will post their name, rank and message home. But I’m waiting for Ty to arrive and he could have passed out already.
The morning started with two wake up calls, both of which I was already up for. Tough night of sleep but the morning went great. We ate at the restaurant in the hotel (The staff has been phenomenal and the service exceptional) and it featured the best buffet I’ve ever seen. Every piece of food was cooked as if it was the only thing being served. Read the rest of this entry »
| Worst of the worst | 11.13.08 at 2:43 pm ET |
I just finished giving what could only be described as the worst presentation in the history of presentations. It was horrid, absolutely horrid. I am incapable of ‘writing’ a presentation, it’s not who I am.
The 5-10 minutes of opening and the 10 minutes of Q&A at the end I thought were cool and fun and good, everything in between was atrocious. It’s impossible to talk about people, passion, leadership, and all that you feel goes into those things from a ’script’, no matter how prepared you are.
All my life I’ve been motivated by people the do this ‘unscripted’, I can’t stand to listen to ’scripted’ presentations, they come off fake and unfeeling and I just spent 45 minutes doing exactly that.
Never again. You only fail if you quit, otherwise you take the losses and learn, and I learned for the last time today that I am not a ’scripted’ presenter, that hard way.
To the 400 people in the room I apologize for the 45 minutes you’ll never get back!
| Keynote? umm ya… | 11.12.08 at 2:01 pm ET |
Heading to San Francisco to deliver the opening keynote tomorrow morning. Way out of my ‘comfort zone’ here, but it should be interesting. Shonda will be speaking on a panel on day 2 regarding charitable work and efforts moving forward in this industry.
| MMO design and development… | 10.24.08 at 11:51 am ET |
I was in, and still am, a discussion about MMO’s and particular pieces to them. There was a few questions I was asking of a veteran community and the responses were fantastic. The two questions were:
1) The one core basic feature would you 100% expect to be in, and expect to be perfected at launch, bug free and ‘cool’
2) What one thing that hasn’t been done well, or at all, in any MMO, would you most like to see as a thoroughly fleshed out mechanic/content piece/UI feature?
After back and forth and seeing answers I came up with my own two answers.
1) A completely thorough and robust ’social’ networking system. I want to be able to communicate, chat, mail, in game out of game, all of it, with anyone anywhere with nothing more than a click or two before entering ‘chat’. Be it a fully integrated VO system or actual in game chat, let me do the thing you want me to, within the framework of an incredibly USER FRIENDLY interaction system. Not only that, but don’t make me ’search’ for the methods and means to do this, make it easy for me and make it as user friendly as anything else you will ever put in your game, more so if you can. I want that one stop one/two click amazon.com experience to be the most I need to do to ever find/talk/interact with my friends, or my potential friends.
2) Make me feel heroic on day 1, minute 1, until I am done playing the game. There are quests, there is gear, there is some semblance of story that can at times make me feel, look, heroic. But damn, I want to be a hero all the time right? By heroic I mean make my actions and choices MATTER in a way other people can see. Not only visually, but damn if I do something ‘heroic’ in a heroic world should people know that beyond the folks in my group? Killing rats with a rusty short sword to get money and experience so I can start to become heroic is not it, not even close. Aren’t you creating a world that needs a hero? Aren’t you creating a world calling for millions of heroes? That doesn’t work if only a few of us can ever get that feeling. Well it does for the few but the rest of us ‘are not worthy’ to the few.
The challenge to me is what people define as ‘Heroic’, and finding the most common ground there. Hey, that’s going to be my next question.
1) Has any game ever made you feel like your character was really heroic?
2) If yes, what game? Why? Was it an acquired thing or was the game designed to make you feel that from start.
3) Does being heroic need to be exclusive to you?
The last question had more to do with thinking about City Of Heroes. I played a small amount of time in that game, but in a ‘city’ or ‘world’ where everyone is a hero, is anyone really a hero?

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Josh Beckett's K Total: 172
Josh Beckett's Win Total: 12
$$ Raised for the Boston ALS Chapter: $29200
Daisuke Matsuzaka's K Total: 149
Daisuke Matsuzaka's Win Total: 18
$$ Raised for the Japan ALS Chapter: $32900
Brandon Webb's K Total: 176
Brandon Webb's Win Total: 22
$$ Raised for the Arizona ALS Chapter: $39600
Cole Hamel's K Total: 196
Cole Hamel's Win Total: 14
$$ Raised for the Philadelphia ALS Chapter: $33600
TOTAL $$ RAISED FOR ALS: $135300

